A Connection, in the context of RBXScriptSignal, refers to a subscription between the signal (event) and the function to execute when it fires - not the social 'connections' of a user.
Your game may crash if C connections are not properly supported.
getconnections retrieves a list of Connection objects currently attached to a given RBXScriptSignal.
localfolder=Instance.new("Folder")folder.ChildAdded:Connect(function()return"Triggered"end)localconnection=getconnections(folder.ChildAdded)[1]-- First connection in the listprint(connection.Function())-- Output: Triggeredconnection:Fire()-- Same as above, Output: Triggeredprint(typeof(connection.Thread))-- Output: thread